![]() If there's one car that handles superbly (Daytona's Hornet - I love you (opens in new tab)), anything else is just superficial. Players will careen through the competition using their four-wheeled street-racing thoroughbreds as high-octane wrecking machines with a new mantra Drive, Destroy, Dominate. And you know what? I honestly could not care less how many cars a game has. Ridge Racer Unbound takes the Ridge Racer series in whole new direction by adding a punishing dose of destruction to the familiar arcade gameplay. Or maybe it's that the difficulty has been finely honed, providing even long-term fans a challenge even if they've mastered the insane 'drift' system over countless Ridge Racer games in the past. Summary: A first in franchise history, Ridge Racer 7 offers 375,000 ways to make your machine unique, with up to 7,150 combinations to tailor the performance of each machine. Maybe it's because the ghost mode is so solid. You could argue that it's artificially lengthening the game like PSP's Ridge Racer 2 did and that it's even more obvious when there's so little content to spread it over, but somehow it doesn't seem to matter. They're drip-fed as you play, meaning there's absolutely no way you can see everything the game has to offer in one afternoon. There's a modest amount of customisation - not just in terms of picking the colour of your car, but also unlocking and installing upgrades. Enter your search keyword Advanced: eBay Deals Find a Store Help Sell. Above: Time trial mode has the usual ghost mode, but it's a key part of this game's appeal
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